- Layout, build and light levels from initial block out to final polish in Unreal and Unity.
- Work with Art Team to ensure artistic unity with the entire project.
- Work with the Design Team and the Lead Environment Artist to make gameplay and Levels function harmoniously.
- Collaborate in the planning of project environments.
- Sketch/Model/Concept ideas for 3D environments.
- Excel at consistent aesthetic and technical quality in all environments.
- Prototype rough level layouts quickly and efficiently.
- Level Streaming setup and implementation.
- Optimize Levels for performance and memory.
- Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story
- Experience modeling environments for games using 3D Max, or related experience/software
- Translate art and design ideas into 3D gameplay spaces
- Help estimate and plan production times with production team
- Maintain playability of level including collision generation to ensure proper pathing and player experience
Interested? Apply here: